The City wall.
Flame Leviathan:
10:The server was just started when we enter that.and treat the common pillar as the tower by mistake.And clear all the tower after all the pillows cleared.Then the Tanker want to recovered to the repaire beach after the BOSS destroy the wall,and that makes our first lose.
Try to throw people up exatly,aiming at the headstock to increase the probability of success.But no matter,I got a experience of success,Try a failure one next time.
25:With the help of 10 members' experience.we just clearing the tower directly and downed the BOSSeven we're added it by mistake.
Razorscale:
10:The server was not so good the first day and cause our fail for several times.Later at the same day,we just downed it in the 25members' mode.and pass the 10 members with the experience of 25's.I'm the man who shoots the dart,The time for shooting was about 10safter the MT attract the threat strady.That was just the time BOSS landing.DPS the BOSS directly .After 2 landing at most,the BOSS's dead.The p2 seems just the same.。
25:We spend 2 hours to let everyone understand the locus of fire balls falling from upside after sever failure partly caused by positioning and server.P2 was entered after we got 2 times training of reasonable disperse with the steady DPS of mobs.Then we got succeed.I entered the dungeon with the talent of fire-frost,2 improving blizzard for mobs.
The target shifting was an important part,that can cause more damages on BOSS.Save mana and keep positioning when AOE mobs.Similar with Al'ar.
XT-002 DECONSTRUCTER:
10:The strategy for mobs are just hit-and-run.BOSS the settled on the stair,pals stand at a conformable distance behind BOSS,Keep the Beacon of Light on themselves when healing TANK with One druid's aid. The others staied together,turn left side for white bombs and right for black ones.Mages was better with that because the exist of bilnk.Cast the tentacles and keep on Arcane Blasting for 10s,Then help to clearing the Mobs.
The bigger tobot should be misleaded or taunted as soon as it was created.For mages,Don't add it.That may cause everything out of order.Ensuer that the Bomb man was exploded at the middle of the mobs.And the engineers got a peculiar Enchanting with waistbait which cause exanimation to the machines near by.It can be used when the frost nova was not yet cooled down.I can just control the situation with the help of it without hunters
25:A litthe more difficult,The RL was misleaded by some improper,or to say,the tactics that are misfit for our group at first.That was separate positioning and kill the mobs priority.But that makes too much accidentally injure,or too much casualties by bombs and quake.After several times' trying.we finally found that the concentrate positioning strategy was better and kill the heart in time to reduce the time of P1 and longer the time for DPS the heart.Then came a optimum circle.
Ignis the Furnace Master:
10:We got a method of settle the BOSS in the middle of the hall,the side of the stick between those two pools and got close to the pool after a few times trying.Moves 2 grids to another side after the flame storm casted.The method MT pulling are just similar with pulling the fire elements at P2 of Illidian
Stop casting the spells when saw the stop casting skills casting.The pressure of dps are not heavier than healers,relatedly.All the healers,1 shaman,1 priest and 1 pal was OOM when we downed the BOSS,seems so strain
25:Not tried yet
The hall
Kologarn:
10:The method of DPS on the body and hit the right hand at the time someone was caught was totally disfit for our group,The DPS loss from shifting target was too much large.Then we passed the BOSS for 1 time with the mainstreamed right focused tactic.The position of us was that all the members stands in a line and keep space for skipping the green light.The tank stands in front of the others.Three melees stays at the left side of the queue
The off tank,among them attracts the attention of mobs coming after the right hand broken.The ranges and healer stands att the right of them one by one.Turns back and blink before the green light come,and pay attention that do not go through the teammates.Mages got a big superior in this kind of positioning.The BOSS's got very easy if the details like shifting the targets been paid enough attentions.
25:The situations got troubles when the number of people increased.the overlapping was tried,but failed to execute.After a thousand times of failure,the position was not so important any moreJust separate.Healers with the green light can hide outdoor,but the DPS can't,because you may been killed in the quake without healing.
2 Step forward and Blizzard the mobs,then turn to the body,then the right hand.Mages and pals can remove the green light themselves and reduce the mess on the ground.And the blink can be used when the second light come.Remembered to returns back,that's important.
The Bloodlust can be used when the second right hand created.RL can notice the attention rate of the right hand when DPS focusing,pick out those still damagine the body or the left hand.er,I admitted that has happened in out raid.No one except the off tank can approach the mobns come after the right hands' broken.That's hurt to death.
Auriaya:
10:We failed three times because of the smaller leopards,at first we put them together,Then not far enough,At the third time we just killed one directly.They need to be separated far enough and kill the lightning ball or it will charge for the mobs.At the same time, damage two leopards to dying and killed them at the same time.Then kill the robot.
The boss itself seems easy,The hunter mislead the leopard to the off tank and off continues taunting the leo.Rush the separate 2 leopards and damage the BOSS's just OK ,The position was right back of the MT to share the injure,AOE the small leopard and shoots the white ones.The black water's not so important for 10 members.Just move.
25:The 25 mode's more difficult.The death knigh opening the battle with the death and decay,2ot+mt stands behind the pillar to keep from been pounced..Then 2 off tanks taunt their own target,and hunters mislead them for higher threat.Pull the two leopards to the back of other pillar to stop from their healing of each other.The method are perfect,dispite that some one may be killed at first,alive the unlucys and continue. AOE the smaller leopards at first and we didn't kill the whitr one at the begining to avoid from getting more blackwaters.
Then we found that the heal's not enough,then we changed into that kill three white one and change the ground to the next floor,The white ones should be pulled out of the crowd,and the damage will lower every time it got relive.Three time's just enough.
The iron council:
10:We're also pulls the dwarf and the middle-sized to the room at back and kill the tallest one at the doorway.What I need to do was stand in the blue circle and DPS.The bigger one got no tricks,but the dwarf may cast a lightning storm.just heal it.Then kill the middle one after the biggest dead.It's easy to skip the blue circle with the blink.
It's the last one's turn after the middle one dead.Get away when discharging.Just DPS's OK and without difficulties.
25:not tried yet.
Guardian temple:
Hodir:10:One tank method.We got a conclusion after 4~5 trying that don't enter the circle unless the BOSS's casting of frost skills stopped.Stands in the light beam beside the bonfire.Save the partners freezed.
25:Also one tank method.The number's increased,the positions' disorderly and it's got very eazy to be smashed.DPS was required for mages.
1,Find the key position,the beam mentioned before
2,The BUFF of +810%critical damage power can be infected to others,Infect that as much as possible.
3,Skip the spells, reduce the target shifting and moving.
Freya:10/25:Mobs that are need to be added and killed.The boss got 3 kinds of mobs,Under normal condition,BUFF on BOSS can be removed after 6groups of mobs been killed.The first kind is like a crowded of small flowers.no threat,cause explosion after death.
The second's the Treants,can only be attacked under the mushrooms he created.So we need to find it.The mushrooms eliminates after growing up.So we need to find new ones unstopped.And he alwas can send a explode DEBUFF,that needs the separation,but the action will not effected by that Debuff.
The third's complicated,the group of purple flower,yellow flower and the water element.Need to be killed at the same time.Arrange relevant people for them.put them together at 20 and AOE
Additionally,If a growing tree's been planted,destroy it right away.or it can recover the BUFF piled of BOSS.
Thorim:
10:A BOSS with a happy ending for us.We've tried for 5 times and passed it the first time we tragger the BOSS.A group was stayed outside for mobs from the stand outside,and theother group rushed in to the front of the BOSS to trigger that.
The insiders trigger the BOSS in several minutes,and downed the BOSS without too many points which attentions needs to be paid
25:We got two tanks for the 14 member outside group.A kind of bigger mobs can cast the hurricane,and the smallers are healers,with shield and HOT spells.Mage can steal any BUFF that can be stolen.
The inner group.Mobs of 2+1 combination,kill the healer first,and shoot the melee in distance,The damage of hurricane's painful.Stands at the side the first BOSS's hand burning.Direclly rush to the second BOSS's place,leave the stair to the healer andthe ranges rushed in.stands in a separated position's just OK.
First are still the healer, then themelees,biggest the last.After that,you can trigger the BOSS.Relying on the wall or you may trapped .This phase spend half of our opening-up time to know each other well and wear in.
One more thing which need to cared was that the BOSS may cast current on the link of one of the pillows Some times you need to get away from that,that depends on the BUFF and the current healing pressure.
4group grouping and stayed at each side of BOSS seems better.
Mimiron:
10:We tried for 33times in 7hours.....
P1The autobot.,2 tank taunt alternately and use ultimates,with the healers' ultimates for BOSS's spurt spell.The melees skip the AOE and bomb.For Mages,the only problem's to maximum DPS.Wait until the bomb explosed in P2
p2The railgun,all the people staying inside the smallest collar and separate in the circle.Move away from the red collar of cruise missile's target.That's the most easily to be avoided and the most easily to be ignored. You need to prepared to run away whenthe BOSS stopped and DBM's prompting of spray.
p3,The plane,I'm the tank because we got no warlock in the team.Hunters were arranged to clearing the mobs.The damage was still a little high even though I got 250 fire resisting.DPS BOSS with the Fire Ward Shield.Yuu can also help to clearing mobs.The boss's in the air,and robots of bigger and smaller size will created unstopped while The1 bigger at once and smaller creates more frequently.
Players can loot a knife on bigger robots dead body.Throw it underneath the boss to shut it down.dps bossThen a new robot came,kill it in circulation。AND boss may drop bomb manfrom the plane,with a unignorable damage.Do not let it exploded in thecrowd.
Any depletion of numbers in the former three phase could put the p4 into danger.At least for us it's true.Protect the group's the key point of success.The BOSSyou need to face was the robot of p1,p2 and p3's combination.The 3 parts can attack different people,The base is the P1,got only bomb and common attack,also have the AOE.It's the nightmare of melees.select you own way for escape.
Attentions should be paid on the red mark on the ground,so does the spray.The middle's therailgun.still can cast 2 fast-speed cruise missile.
Because the melees cannot reach the middle and upper layer,and melees are more easily to got depletion,we just DPSthe underlayer to 200k,ranges DPS the middle story to 100K Then directly kill the upper layer and rush the middle and underlayer.
general vezax:
10:Mobs,mobs,mobs and mobs.8groups.Half of The 9hours clearing-up time was spent on these mobs.Controlling and AOE,cares about the rogues,The shadow step's damage was great.The keeper got a skill of bomb throwing,also damaging the people surrounded.Bosss can summon some mobs every 25% HP lowers down,killing the mob,or the keeper will stayed in the state of invincibility.
You'll yourself facing 4groups of mobs and 2 keeper stand before the BOSS.Starts from the left and control the mob with the spell of fear.Or fear to add means wipe.
The state of generalignore all kinds of manrecovery,Only worked way was some XXshoot with a few manas.Boss also got a skill of bomb launching like the keeper.That was marked as a skull by DBM.It cause damage,range retreat and cause a black water.
Players in it can get a buff of higherdamage,haste rating,also decrease75%of mana comsumption and 25% healing effect.only the casters need that.actually,I think DPSwithout blackwater's just a waste of mana.And only one mana recovery was enoughall the way.
Mt needs to hit and run at the time boss give himself a buff of damage increase for a few seconds.additional,8 greencloud which cause green water would be refreshed in the house.That's how mana recovery.Just like life tap.The 6times' the limit for our mage.Get out immediately when the 6th comming.
For a Mage,the blackwater'sneeded and stepped on that until that finished.Remember to cloaking and not OT.Help the healer to trigger a greencloud near the BOSS at the hit and run stage.Skip the bombs from the sky.An quick icy block was needed when got the faceless curse amoung the cloud.Rush the BOSS at 20% he got frantic.
Take notes of reminds in TS,tell others to stay away.The key word:Black water.
25:Not tried yet.
YOGG:
10:Mage cloaking in and pull 1or 2 mobs out.and sent them to the boss ,dying.The MT then pull them to the BOSS and others skip the cloud.The direction can be anticipated.That need members act in unison .
p2,We got 1Tank 1rogue and 1Healadin indoors.we ranges stayed outside for those tentacles.Our sequence for them are middle-biggest-smallest.
The inner group can DPS on the BOSS itselt after all the mobs cleared.Then p3's comming after the body lower to 30%.The experience is:Every one stayed together after p2 triggered,because the middle and small tentacles can just created at where people lies.That makes them stayed together,kill the middle one and focus the bigger one.The inner group waiting for enter.
When all the mobs been killed ,the tentacles's action would been stopped until the inner group get out.This is the golden period for DPS.Mind your sensibly.Step into the green circle beside the green coil.P2 will finished after Circles like that for 3 times,then the P3's comming
We havn't passed the P3,yet.
25:Not tried yet.
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