Constitutions:
Tanks:(2)
Warrior(defence+fury)
Palatin(protection+hoyl)
Healers:(3)
Pal(holy)
Priest(Discipline+holy)
Druid(restoration+balance)
DPS:(5)
Hunter (Survival+Marksmanship )
Palatin (Retribution+Hoyl)
DK (unhoyl+blood)
rogue (combat)
Shaman (Restoration+Elemental Combat )
The wall
The Flame Leviation
This BOSS was very easy after understand the skills of Boss and carriers
you used.We down the BOSS with the tower that increase 25% PH and 50fire
damage lefted.
2 tanks,2motor and 2DPS moblies can be got in 10 Members.Now provide a
macro for energy supplyment.
/target Liquid Pyrite
/cast Grab Crate
We just the 1 tower left mode and the requirement neded was not to critical
.
Ignis the furnance master
Dealing a few groups of mobs was needed before facing this BOSS.The iron
tectosome was not a problem,The real trouble comes from the flame cyclone of
fire elements,You may blowed to death if you're unlucky enough.
The ignis' mobs seems so weak when compared with those in mimiron
We got 4 healers for this BOSS,The element shaman shift the talent to
restoration.The warrior tank the boss while the protection pal pulling the mobs
attention.Healing allocation:pal for MT and those been throwing into the
pot.Druid keep HOT on 2 Tank,Priest mainly heals the off tank and shaman caring
about others.TIPS:Healers can cure yourselves when throwinginto the pot.
We tank the BOSS in the center,just the line of 2 pools.MT skips the
burning ground by moving left and right and off tank pulls the tectosome to the
water after the debuff on fire stacked to 20 times.Damage caused after it break
are more than 5000 so the ranges are best selections for that.The off tank can
stand the fire damage with 4 healses and druids Entangling Roots was not
needed.
Stop casting when flame injection was needed for casters and healers in
case of the 8 seconds silence.DK can play the off tanks rloe for those newly
created tectosomes when the off tank in the water or in the tank.
It's a lenthy battle with 4 DPS.So don't be miser about your mana
potions.Divine Plea when needed and the Blessing of Sacrifice+Divine Shield or
the golden wing was also helpful.
Razorscale.
The first thing in my mind was the mount of ulduar achievement
rewarding.The difficulty on 25 members was the depletion in p1.But it got no
problem for 10 members because the numbe7r of people decreased.
We put 2 tank on bothside and healers in the center that make sure thay
can cover the group.
3 kinds of MObs in P1 and two of them need special attentions.Cannot let
the one with whirlwind rushing into the crowd and shoot the lightning chain
caster after cc.
AOE the left ones.Open the bloodlust and directly turn to p2 if no
depletions in p1,the phase on the ground with BOSS's HP lower than 50%.An
achievement got after killing that. pretty much go all out in p2 and healers
curing the tank.There's no difficulties left.
XT-002 Deconstructor
This robot got an ability of got everyone surprised and his voice made us
happy.We losted in a mistaken ideas thatwe all forget to DPSthe heart because
the break of heart means the hard mode's opening.That directlymade BOSSthe edge
of getting frantic.We didn't find that the BOSS hurted while damaged the heart
until in 25 members the next day.
The damage on tank was great in 25 members and 10 members lower.The healers
and ranges stand in the middle.Run leftside when got the gravity bomb.
The key point was:Shooting the bombs and AOE the robots in time.
The hall
Kologarn
We origninally planned to use the zerg methor in OS 3 dragons mode.Directly
kill the body and get the achievement of killing the BOSS with the 2 hands
still.The concrete was just ignore those been caught,then we find that
impossible.T7 cannot reach the DPS required.Then we changed into DPSthe body
when nobody's caught.
DPS on right hand was needed when some one was caught.Some other gaid
groups choose to get the achievement of kill the boss and his 2 hands in 12s.
That was easy with the normal 2tanks and 3healers,DPS two hand to empth on
HP and kill them all separately..The Divine Shield's not used when been caught
and you can only rely on your partners.the gazing's eazy to skip in 10
members.Do not went across the crowd and run stick the wall.The achievement was
not difficult.
The iron council
We downed them on our second trying.sequence are big-middle-
small.distributing positioning when opening and Pal tank the big one while
warrior pulls the others away.warrior's distribution skill's important.
The healing allocation:Pals for pals and priest healing the other
tank,druid caring for others.the big one's attack got hurt,especially when the
debuff's on.Holy light directly undoubtly If the tank or people near by got ana
ability of disperse.
2healers for tank if it's not strong and hard enough.Tank should let the
DPS under the force field and the it's the time for the bloodlust.
The second was the middle one after the big one's down.The former big one's
tank should shifting the target to the middle one and attract the
threat.Distance from those two BOSS are still needed.The tank and melees should
move away from the force shield on the ground.
Attentions was needed to be paid on the lightning explosion.We used to got
two member died by that skill,but fortunately that's the timethe BOSS's down
and the 8 lefted was enough for thelast one.
The interruption was important for the last one and melees need to skip the
AOE skill.
Moreover,separate positioning when BOSS's liftoff.
Auriaya
The difficulty was on the opening,a perfect opening are basically means the
success.
2 Tanks stand 20 yards away.The outside Tank for the BOSS and the cat while
the inner one for the other cat--The first one to kill.Try to opening by Divine
Shielded pal or totem if no hunters with range improved.
P.S.fear ward was not needed but the tremor tolem was integrant.Put the
shaman into the melees' group.
guardian temple
Freya
Freya was the second easiest boss dispite the Flame Leviathan.We passed her
at our first trying with no depletions.The light piong was on the mobs.,the
three members' group was need to killed same time.Additionally,turn to the
mushroom for the silence,but actually,the healer can just standing under the
mushroom.
There's really no special attentions on the Normal Difficulty.The key
point was to kill the BOSS with the elder's alive.and we didn't tred the heroic
difficulty,yet.
Hodir
We came to their father with their encahnting on our shoulders,but the
BOSS's easy and we set a single tank tactic.
The first NPC we released was the mage,then the others.
Details:
The place rainny was the point icicle falling,and blue circles will come
out at the place icicles falling when BOSS was casting the skill of frozen
lightning,stand beside that and step in after the icicles falling to avoid been
froze.The frozen strike will comming after the lightning and the tank's in
danger at that time.
The pals need to casting the holy light at the time lightning stopped,and
Sacrifice+Divine Shield was necessary sometimes.
Thorim
Thorim may made you confused at first.but actually,it's simple,we choose
the tactic like the NO.2 in NAXX's DK area.separate the group into to parts,one
for mobs in the arena and the other one clearing the mobs on the left to the
BOSS.Then the BOSS will be triggered.The battle's begining when the BOSS's
entering the arena.
The hard mode was thre time limit and 2 healers can dealing all the
situations.For our team,protection pal+priest+druid+shaman's staying outside
and the warrior+DK+rogue+hunter+retribution+healadin inside.
The speed was nened for this boss,the BOSS itself was not so hard and we
aimed at the speed.
Mimiron
It's the first BOSS that made us crazy.2/3 of our time was spend ont him.If
the mobs of ignis was the nightmare,themobs here can be called the
devil.Tragedy was mainly caused by 2 kinds of mobs,the Sapper and the Destoryer
The main damaging skill of Destoryer was strafe and can be taken over for 5
minutes by players when it's HP was low.The sapper's skill was horrable,some
thing like mind flay with a effect of mana burn and can't be interrupted.
We always trapped one sapper and kill the other one.Druid cyclone when the
trap's broke if the firne was been killed.
You can directly sent to the BOSS after killing the mobs.fortunately
there's a teleporter before the BOSS and can avoided to facing the mobs every 2
hours.Then came a 4 steps battle:The base,thebody,head then the robot combined.
P1,we put three healers separately in three sector the room divided and
Tank pulls BOSS at the middle of that.Beacon of Light on the MT so he canbe
cured when healing those with napalm bomb.Stay on healing when plasma jet on
tank until the debuff's eliminate.The p1's passed after 2 or 3 jetting and
melees should not move before the bomb's exploed.The time for transit the phase
was sufficient.Mana can be recovered when each phase's ending
P2,positioning like p1 and healing others with beacon on yourself.running
counter-clockwise when lazer's shooting
p3,concentrate positioning,hunter tanks the BOSS and two tanks pulls the
smaller ones.heal the hunter with the beacon on one of the tank.The DK plays an
important role in this phase.Controlling the Bomberman away from the raid and
kill it.with a special caring of druids.
P4,same place like p1&p2,hunters pulls the head and tank pulls the base and
body.Keep surviving was important,especially when positioning.The boss's down
after 2laser shoot's passed.
TIPS:The pals demining with the shield was good for clearing the
disordered occasions.
brink of insanity.
General vezax
The single tank was still enough.discipline Priest here was better than
holy for the mana shortage.but the holy talent of speed increased when
shielded,that's hard to choose.
The resto druid here was not of great use also because of the mana.so we
changed our healers to double pals and priest.And the Druid changed into the
enhancement.The main method of healing was the Flash of Light.all the mana
recovery was not work except the Divine Illumination.So the trinkets here
should be of spell powers.
The latest DBM can elert the DeBUFF of shadow shock and faceless
mark.People with these debuff will be marked with a skull and a X.Skull should
stay10 yards away from the original place,and stay away from the crowd if
you're marked with a X
A forcefield which increase 100% of spell power and haste rating,and
decrease 70% of healing effect and mana consumption will be lefted after the
shadow shock.that casters need to step into immediately.The next was the kill
of the crystals.Both the choose of time and place.
Generally speaking,the battle's steady and regular.Bloodlusted when most of
the casters under the force field.
YOGG
the whole P1 was mobs,kill 8 of them beside saron.This phase was to skip the
green cloud and kill the mobs in time.we tried to stand at the doorway and tank
pulls the mobs and pulls it to the boss with a healer followed after DPS 30%
lower by us.then killed by ranges.the tactic reduce the probability of green
cloud ,but a long time positioning made the ADD more hard to control.the second
was to pull the mobs directly to the middle and left the last30% to the
ranges.Ranges and healers positioning rounded by the circle.This was easily to
remove the mind controlling.
At last we changed the 2 plans a little that the uoter ring was not need
to positioning,but to moving in adavnce toward the gaps between 2
clouds.Wherever you went,keep distance with the cloud.Left time for removement.
The p2 was mostly on the tentacles,and 4 people in the dream world.At
first,we choose a 3melees one healer's method ,then we find the healer was not
needed.1minute was the limitation,or you'll be controlled forever.move toward
the gate when 5 seconds' left.
Melees need to recover some sensity after been healed.then stay with the
group,DPS the tentacle and wait for another gate.
The healing pressure was not so heavy,just remove the Debuff and heal those
been caught,yourself included.Then the P3's comming after several circulations.
The problem's nothing If the survival's more than 8 in p3.We healers can
casting with our back to the BOSS so no sensibly problems should be cared.Turn
back was need especially when BOSS casting the gazing.
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