Buy Cheapest wow gold,click here! Holy Pals In 10Member's Ulduar& Detial manipulations

Holy Pals In 10Member's Ulduar& Detial manipulations


Constitutions:

  Tanks:(2)

  Warrior(defence+fury)

  Palatin(protection+hoyl)

  Healers:(3)

  Pal(holy)

  Priest(Discipline+holy)

  Druid(restoration+balance)

  DPS:(5)

  Hunter (Survival+Marksmanship )

  Palatin (Retribution+Hoyl)

  DK (unhoyl+blood)

  rogue (combat)

  Shaman (Restoration+Elemental Combat )


  The wall


The Flame Leviation
  This BOSS was very easy after understand the skills of Boss and carriers

you used.We down the  BOSS with the tower that increase 25% PH and 50fire

damage lefted.

  2 tanks,2motor and 2DPS moblies can be got in 10 Members.Now provide a

macro for energy supplyment.

  /target Liquid Pyrite

  /cast Grab Crate

  We just the 1 tower left mode and the requirement neded was not to critical
.
Ignis the furnance master

Dealing a few groups of mobs was needed before facing this BOSS.The iron

tectosome was not a problem,The real trouble comes from the flame cyclone of

fire elements,You may blowed to death if you're unlucky enough.

  The ignis' mobs seems so weak when compared with those in mimiron

  We got 4 healers for this BOSS,The element shaman shift the talent to

restoration.The warrior tank the boss while the protection pal pulling the mobs

attention.Healing allocation:pal for MT and those been throwing into the

pot.Druid keep HOT on 2 Tank,Priest mainly heals the off tank and shaman caring

about others.TIPS:Healers can cure yourselves when throwinginto the pot.

  We tank the BOSS in the center,just the line of 2 pools.MT skips the

burning ground by moving left and right and off tank pulls the tectosome to the

water after the debuff on fire stacked to 20 times.Damage caused after it break

are more than 5000 so the ranges are best selections for that.The off tank can

stand the fire damage with 4 healses and druids Entangling Roots was not

needed.

  Stop casting when flame injection was needed for casters and healers in

case of the 8 seconds silence.DK can play the off tanks rloe for those newly

created tectosomes when the off tank in the water or in the tank.

  It's a lenthy battle with 4 DPS.So don't be miser about your mana

potions.Divine Plea when needed and the Blessing of Sacrifice+Divine Shield or

the golden wing was also helpful.

Razorscale.

  The first thing in my mind was the mount of ulduar achievement

rewarding.The difficulty on 25 members was the depletion in p1.But it got no

problem for 10 members because the numbe7r of people decreased.

      We put 2 tank on bothside and healers in the center that make sure thay

can cover the group.

    3 kinds of MObs in  P1 and two of them need special attentions.Cannot let

the one with whirlwind rushing into the crowd and shoot the lightning chain

caster after cc.

  AOE the left ones.Open the bloodlust and directly turn to p2 if no

depletions in p1,the phase on the ground with BOSS's HP lower than 50%.An

achievement got after killing that. pretty much go all out in p2 and healers

curing the tank.There's no difficulties left.

XT-002 Deconstructor

  This robot got an ability of got everyone surprised and his voice made us

happy.We losted in a mistaken ideas thatwe all forget to DPSthe heart because

the break of heart means the hard mode's opening.That directlymade BOSSthe edge

of getting frantic.We didn't find that the BOSS hurted while damaged the heart

until in 25 members the next day.

  The damage on tank was great in 25 members and 10 members lower.The healers

and ranges stand in the middle.Run leftside when got the gravity bomb.
    
      The key point was:Shooting the bombs and AOE the robots in time.


The hall

      Kologarn
  We origninally planned to use the zerg methor in OS 3 dragons mode.Directly

kill the body and get the achievement of killing the BOSS with the 2 hands

still.The concrete was just ignore those been caught,then we find that

impossible.T7 cannot reach the DPS required.Then we changed into DPSthe body

when nobody's caught.

  DPS on right hand was needed when some one was caught.Some other gaid

groups choose to get the achievement of kill the boss and his 2 hands in 12s.

  That was easy with the normal 2tanks and 3healers,DPS two hand to empth on

HP and kill them all separately..The Divine Shield's not used when been caught

and you can only rely on your partners.the gazing's eazy to skip in 10

members.Do not went across the crowd and run stick the wall.The achievement was

not difficult.

  The iron council

 

      We downed them on our second trying.sequence are big-middle-

small.distributing positioning when opening and Pal tank the big one while

warrior pulls the others away.warrior's distribution skill's important.

  The healing allocation:Pals for pals and priest healing the other

tank,druid caring for others.the big one's attack got hurt,especially when the

debuff's on.Holy light directly undoubtly If the tank or people near by got ana

ability of disperse.

  2healers for tank if it's not strong and hard enough.Tank should let the

DPS under the force field and the it's the time for the bloodlust.

  The second was the middle one after the big one's down.The former big one's

tank should shifting the target to the middle one and attract the

threat.Distance from those two BOSS are still needed.The tank and melees should

move away from the force shield on the ground.

  Attentions was needed to be paid on the lightning explosion.We used to got

two member died by that skill,but fortunately that's the timethe BOSS's down

and the 8 lefted was enough for thelast one.

  The interruption was important for the last one and melees need to skip the

AOE skill.

  Moreover,separate positioning when BOSS's liftoff.


      Auriaya
  The difficulty was on the opening,a perfect opening are basically means the

success.
  2 Tanks stand 20 yards away.The outside Tank for the BOSS and the cat while

the inner one for the other cat--The first one to kill.Try to opening by Divine

Shielded pal or totem if no hunters with range improved.

  P.S.fear ward was not needed but the tremor tolem was integrant.Put the

shaman into the melees' group.

   guardian temple
Freya

  Freya was the second easiest boss dispite the Flame Leviathan.We passed her

at our first trying with no depletions.The light piong was on the mobs.,the

three members' group was need to killed same time.Additionally,turn to the

mushroom for the silence,but actually,the healer can just standing under the

mushroom.

  There's really no special attentions on the  Normal Difficulty.The key

point was to kill the BOSS with the elder's alive.and we didn't tred the heroic

difficulty,yet.

  Hodir

  We came to their father with their encahnting on our shoulders,but the

BOSS's easy and we set a single tank tactic.

  The first NPC we released was the mage,then the others.

      Details:
    
  The place rainny was the point icicle falling,and blue circles will come

out at the place icicles falling when BOSS was casting the skill of frozen

lightning,stand beside that and step in after the icicles falling to avoid been

froze.The frozen strike will comming after the lightning and the tank's in

danger at that time.

  The pals need to casting the holy light at the time lightning stopped,and

Sacrifice+Divine Shield was necessary sometimes.

      Thorim

  Thorim may made you confused at first.but actually,it's simple,we choose

the tactic like the NO.2 in NAXX's DK area.separate the group into to parts,one

for mobs in the arena and the other one clearing the mobs on the left to the

BOSS.Then the BOSS will be triggered.The battle's begining when the BOSS's

entering the arena.

  The hard mode was thre time limit and 2 healers can dealing all the

situations.For our team,protection pal+priest+druid+shaman's staying outside

and the warrior+DK+rogue+hunter+retribution+healadin inside.

  
  The speed was nened for this boss,the BOSS itself was not so hard and we

aimed at the speed.

Mimiron


  It's the first BOSS that made us crazy.2/3 of our time was spend ont him.If

the mobs of ignis was the nightmare,themobs here can be called the

devil.Tragedy was mainly caused by 2 kinds of mobs,the Sapper and the Destoryer

  The main damaging skill of Destoryer was strafe and can be taken over for 5

minutes by players when it's HP was low.The sapper's skill was horrable,some

thing like mind flay with a effect of mana burn and can't be interrupted.

  We always trapped one sapper and kill the other one.Druid cyclone when the

trap's broke if the firne was been killed.

    You can directly sent to the BOSS after killing the mobs.fortunately

there's a teleporter before the BOSS and can avoided to facing the mobs every 2

hours.Then came a 4 steps battle:The base,thebody,head then the robot combined.

    P1,we put three healers separately in three sector the room divided and

Tank pulls  BOSS at the middle of that.Beacon of Light on the MT so he canbe

cured when healing those with napalm bomb.Stay on healing when plasma jet on

tank until the debuff's eliminate.The p1's passed after 2 or 3 jetting and

melees should not move before the bomb's exploed.The time for transit the phase

was sufficient.Mana can be recovered when each phase's ending

  P2,positioning like p1 and healing others with beacon on yourself.running

counter-clockwise when lazer's shooting

      p3,concentrate positioning,hunter tanks the BOSS and two tanks pulls the

smaller ones.heal the hunter with the beacon on one of the tank.The DK plays an

important role in this phase.Controlling the Bomberman away from the raid and

kill it.with a special caring of druids.

  P4,same place like p1&p2,hunters pulls the head and tank pulls the base and

body.Keep surviving was important,especially when positioning.The boss's down

after 2laser shoot's passed.

  TIPS:The pals demining with the shield was good for clearing the

disordered occasions.

  brink of insanity.

      General vezax

  The single tank was still enough.discipline Priest here was better than

holy for the mana shortage.but the holy talent of speed increased when

shielded,that's hard to choose.

  The resto druid here was not of great use also because of the mana.so we

changed our healers to double pals and priest.And the Druid changed into the

enhancement.The main method of healing was the Flash of Light.all the mana

recovery was not work except the Divine Illumination.So the trinkets here

should be of spell powers.

  The latest DBM can elert the DeBUFF of shadow shock and faceless

mark.People with these debuff will be marked with a skull and a X.Skull should

stay10 yards away from the original place,and stay away from the crowd if

you're marked with a X

    A forcefield which increase 100% of spell power and haste rating,and

decrease 70% of healing effect and mana consumption will be lefted after the

shadow shock.that casters need to step into immediately.The next was the kill

of the crystals.Both the choose of time and place.

  
  Generally speaking,the battle's steady and regular.Bloodlusted when most of

the casters under the force field.

  YOGG

the whole P1 was mobs,kill 8 of them beside saron.This phase was to skip the

green cloud and kill the mobs in time.we tried to stand at the doorway and tank

pulls the mobs and pulls it to the boss with a healer followed after DPS 30%

lower by us.then killed by ranges.the tactic reduce the probability of green

cloud ,but a long time positioning made the ADD more hard to control.the second

was to pull the mobs directly to the middle and left the last30% to the

ranges.Ranges and healers positioning rounded by the circle.This was easily to

remove the mind controlling.

  At last we changed the 2 plans a little  that the uoter ring was not need

to positioning,but to moving in adavnce toward the gaps between 2

clouds.Wherever you went,keep distance with the cloud.Left time for removement.


  
  The p2 was mostly on the tentacles,and 4 people in the dream world.At

first,we choose a 3melees one healer's method ,then we find the healer was not

needed.1minute was the limitation,or you'll be controlled forever.move toward

the gate when 5 seconds' left.
  
      Melees need to recover some sensity after been healed.then stay with the

group,DPS the tentacle and wait for another gate.

  The healing pressure was not so heavy,just remove the Debuff and heal those

been caught,yourself included.Then the P3's comming after several circulations.

  The problem's nothing If the survival's more than 8 in p3.We healers can

casting with our back to the BOSS so no sensibly problems should be cared.Turn

back was need especially when BOSS casting the gazing.

 

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