deconstruction in 3.12 was greatly powered ,the talent Fire and Brimstone made its DPS20% higher at least!with 2 weeks training,the rogue-warlock-druid's summit once again,I'll introduce that from all aspect
Gears:Mainly on PS,800 resil's enough and 130 Spell Penetration incase of mage and teams with shadow resist,and 3%hit rating can made the word resist disappeared
Talent:destruction3/17/51,3 on Affliction for 3 hit rating,;17 demonology and gave up the Healthstone and Health Funnel because the Felhunter was nothing in the face of those DPSers,51 in Destruction can just reach the Chaos Bolt
Glyph:Glyph of Conflagrate ,Your Conflagrate spell no longer consumes your Immolate or Shadowflame spell from the target.Glyph of Immolate,Increases the periodic damage of your Immolate by 10%.;Glyph of Soul Link ,Increases the percentage of damage shared via your Soul Link by an additional 5%.
Tactics:The rogue-warlock-druid reach the top at s6 once again after several season's vicissitudes,rogue-warlock-druid with destructions are totally different with rogue-warlock-druid in s3,s4.The former rogue-warlock-druid was the Affliction with the tactic of 3 thread's dot to higher the healing pressure and kill with dual controlling.rogue-warlock(destruction)-druid was to provide chance for warlock casting a Conflagrate to kill.
in other word,maybe an enemy been killed once you cast a conflagrate successfully,that's why the Glyph of Conflagrate's needed.The warlock itself can also got chances like shadow fury every 20s and teleportation every 30s,controlling of the interruptors by fear and silence of Felhunter and accomplish the exploding
In recent 3V3,rogue-warlock-druid(destruc)haven't meet any tough teams,except one DK-hunter-pal,They analysis our tactic and separate their spells and position to stop our DPS focusing after lost four goals,and catch up at last,and the disadvantage of mutilate+destructor was totally showed before the icy chain,death grip and blessing of freedom.A Rogue without vanish and Cloak of Shadows under the icy chain can hardly reach a hunter,besides the bless.
And if we turns to DK,we have to stand the DMG of hunter and mitigation of DK.And blessing can help DK skip from a chained Rogue,fear of 20yd was hard to control a hunter 35 yards away under attack and icy chain,The druid may not have that much GCD for controlling with hunter's Mortal Shots
However,the DK-hunter-pal in s6 was not like a rush team in s5,now it tests the positioning and spell collocation,especially DK's controlling of DPSer.Sometimes our rogue just need one round,or just one Improved Counterspell to pal,the hunter's gone.
The recent arena are totally different with 70's,it's fast and with none fault-tolerance.so the details' processing can directly affect the result of the game.
wow gold
b87a8558-c843-4a0a-9923-dacd2b18705b|1|5.0