Buy Cheapest wow gold,click here! 3.1 Balance Druid PVP: Experience of Duel,profession and Talent

3.1 Balance Druid PVP: Experience of Duel,profession and Talent

When talking about balances' PVP,let's start with the most common one-duel

1Duel:

Recent version(3.1X):

surmountables:rogue、warrior、hunter、feral、mage、retribution

hard to defeat:priest、warlock、protection pal

deuce:holy pal,restor druid/shaman.

Unknown(without experience):elemental,enhancement

here's the explanation why those are hard to defeated

Dise/holy priest:mana burn+scream+dispel

shadow magic:in the virsion3.1X, the cruising power of them are greatly changed,and totally beyond the balances,aosl with explosive power,instant controlling and surviving,these made balances lost all the hopes of winning

Warlock:We may have chances to defeat destructions if there's no area limits when dueling,but no cure for Demonology and Affliction with felhunter

protection pal:The deadly STUN combo+silence+instant damage+continuation.Although you're not been killed by the combos at first,you still can not defeat them at last.You'll find a new caster that you cannot defeat.

Tips of those surmountables.It's not invincible,but not easy actually, contrary,it may be very hard even you got better gears.Remember the patterns and made fewer mistakes,and let god decides the result

  Mutilates:The key point is to make full use of every GCDs

Dueling with rogues are most exciting,victory or defeated can be decided in a moment,and every GCD or spell can be taht moment.And generally,barkskin when been started with cheap shot,insignia for the first kidney shot then spawn the treants,that depends on your speed and lag.

If there's GCD left after treants,Faerie Fire or typhoon,they may cloak and vanish,treants should be there when been cheap shot after sap*3,and the time of the battle are there,just after the stuned combo

Shadowmeld (stomp)+typhoon+Nature's Grasp 1.if not been blind,then sprint backward and Faerie Fire+moonfire+Insect Swarm+HOT,shifting moonkin and grasp when rogue's approaching.If been blinded,rogue may possibly been killed by dot and treants,if not,pray for your fortune

Arms:The key point is1.skip the bladestorm and been Intercept in moonkin mode,2.Faerie Fire for spell reflection.

Run away from bladestorm and Hot yourself if time's enough,the Faerie Fire now turns to the best for reflection.5%armor means nothing,while stealth is necessary when dealing with arms.

If he bladestorm at its 1/3 HP and you got enough HP,you may battlemaster+barkskin+starfall+starfire to end the battle.

Feral:evenly matched,a battle of distance

The key point with ferals are a battle of distance controlling.our method of slowing mainly depends on typhoon and treant,IF been drew 30yd away and with 3 treant follows,your winning's settled.Also if you're clinged by him,typhoon been insignia,and kidney-stun-stomp,you lose.

Restoration:1.Been stuned with two or more HOT+barkskin can be safe, 2 .typhoon and healing as well

   Recently,the winning rate with retribution are still high if patient's enough.Hot+moonkin and wait to be harmered at start,if been Repentance and harmered after hot's disappear,barkskin and heal after typhoon.

The time of game transition is still 70%HP,at the time of no controlling spell,stomp+starfall+treant to force him Divine Shield.Generally,the second time starfall's colddown is the time battle ended

Frost mage:1.Don't be recklessly.2.S suit: 2balance+3restorration

Tactic:,insect swarm and HOT to use up all his MP,and spells on him.Cheat him of Counterspel and heal yourself,barkskin after deep freeze,keep distance for comsume the time of water element and mirror image.ect

A battle of luck and patience.At last,go cling to him and summon your treant after his nova used.Generally,you got 50%-60% of winning rate.Maybe a deep freeze+counterspell can kneel you down.

Frost and arcane are more like a DPS but not a controller,keeo your HP higher than 70%.

4.Gears and talent

Gears

SP,hit rating,crit,haste,spell penetration...Crazy?me too.But finally,Ichose the haste when ensure 23000+HP and 900+resil.So here's my selection:Haste>crit>hit rating>SP

Moonkin depends too much on casting,and higher casting means not only more DPS,but also faster controlling and healing,it can alsofaster the attack frequency.

For recent balances,the more you can casting ,the easier you can winning.

So the perfect suit is:1S6+4T8.5+haste& crit gears+whole sta or resil enchanting and jewels.

Talent

Now the talent for PVP are settled,and I like the 55/0/16 better:


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Posted on: 7/11/2009 at 9:33 PM
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